30. September - 21. October 2004
22.00

The War Game Room

The shrinking distance between media and military
technologies is reduced to zero in times of war and escalating militarism:
whether it be the origins of the internet in the military, the current
convergence of military simulation training, digital arts, and video game
culture, or the ways that the imagery of war reporting have become intimately
shaped by the perspectives of embedded reporters and the point-of-view shots of
cameras mounted on bombs. The War Game Room (2004)
will explore the increasing collaboration and interpenetration of military
technologies (particularly military simulation), the Hollywood entertainment
industry, war video games, broadcast news media, and new media technologies, in
what some call the MIME (Military Industrial Media Entertainment) complex - one
which purposely cultivates specific visualization techniques and the wider
visual vocabulary of 21st century war which shape our perceptions of military
conflict.
The project seeks to further explore the incongruities and brutalities of a
context in which, to paraphrase Bob Ostertag, "We now use the same tools
to play, create media, and kill."

 

Artists and collaborators
Tamara Vukov